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games

Listed here are standalone games I have developed.

Match point

Platforms: MacOS, Windows

Release date: May 10 2019 (for school)

Developed using: Unity 2018.x

Role: Project lead - covered programming, design, UI, SFX, scene management

Team size: 3

Development time: 11 weeks

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This game was developed for a minor work school assessment based around video games during the ITM year of our Information Software & Technology class. The assessment involved students working in small groups to develop a video game of our desire using the Unity game engine. Our team landed on the idea of a two-player 2D soccer game similar to that of Soccer Physics. The game would work like any other soccer game; whoever gets the most goals at the end of the match wins. 

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We added some features to make our game stand out. One of these features was the addition of a rotating leg to the player. This allows the player to rotate one leg around their body, helping them save the ball or perform a trickshot. There's also some nifty physics- like when the ball hits the leg's collider, it adds a rigidbody force to the ball as if the player kicked it.

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The game was published for school marking on due date and is not currently available to the public.

 © 2019-2020 Lachlan Orton. Created with Wix.com

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